Tech Slots

Automated Medical System
Cost: 15,000

Weight: 5 lbs

Description: The AMS monitors the vital signs of the wearer, and will revive them if they fall unconscious, and will automatically seal and sterilize injuries using medical foam. AMS has a capacity of 4 canisters of medical foam. The suit makes its own first aid rolls at +30.

Repair Nanobots
Cost: 15,000

Weight: 5 lbs

Description: Repair Nanobots automatically repair your suit for 1 durability per turn.

Early Detection System
Cost: 15,000

Weight: 5 lbs

Description: This is piece of tech is a compact set of sensors capable of picking up mainframe spikes, as well as, vibrations, and heat and chemical emissions. +25 Combat Awareness.

Active Denial System
Cost: 15,000

Weight: 20 lbs

Description: The ADS is a set of small missiles and decoys mounted to the shoulders of a suit. ADS can block incoming projectiles as long as it has line of sight (this is automated and not decided by the player). ADS can block up to 5 shots before it expends its missiles and decoys. ADS cannot block directed energy weapons, and cannot block surprise attacks, or attacks closer than 20 ft away.

Electronic Warfare Package
Cost: 15,000

Weight: 5 lbs

Description: This set of jamming tech allows the user to target and temporarily jam detection systems, communications and guidance systems. This is made via a Suit skill roll (using logic), vs the opposing operators relevant roll of whatever equipment are jamming. Jamming must be taken as an action, and lasts a full turn if successful, or two full turns, if it doubles the opposing roll.