Combat and Athletic Skills

Automatic Rifles
Attribute: Perception

Description: Skill in the use of automatic rifles. Every point spent in this increases hit with automatic rifles. If you have less than 5 points expended in this category, then you will receive only half your attribute bonus to hit with these weapons.

Personal Defense Weapons
Attribute: Perception

Description: Skill in the use of pistols and sub machine guns. Every point spent in this increases hit with PDFs. If you have less than 5 points expended in this category, then you will receive only half your attribute bonus to hit with these weapons.

Heavy Weapons
Attribute: Perception, Fitness

Description: Skill in the use of rocket launchers, anti material Rifles, and other large handheld weaponry. Every point spent in this increases hit with Heavy Weapons. If you have less than 5 points expended in this category, then you will receive only half your attribute bonus to hit with these weapons.

Hand to Hand Combat
Attribute: Fitness

Description: Skill in the use of melee weapons, and unarmed. Every point spent in this increases your bonus with melee attacks, both for defense and attacking.

High G Training
Attribute: Fitness, Resolve

Description: The ability to withstand high G turns in spacecraft and aircraft.

Suits
Attribute: Fitness

Description: Know how with both utilitarian and combat suits. If you have less than the required suits skill to use a suit, then you must make a roll to successfully operate your suit for every action you do (difficulty 50).

Acrobatics and Climbing
Attribute: Fitness

Description: Ability to jump, flip, survive long falls and Climb.

Combat Awareness
Attribute: Perception

Description: Improves Initiative. This may not be taken unless your character has Combat Experience in at least one origin.

Combat First Aid
Attribute: Resolve

Description: Your ability to stop bleeding or heal minor wounds in combat situations using your hands, bandages, or medical foam.

Sneak
Attribute: Fitness, Perception

Description: Your ability to move silently, and remain unseen. This is done by making a sneak role against another's combat awareness roll.

Zero G maneuvering
Attribute: Fitness

Description: Your ability to take actions in zero G environments. The difference between your Zero G maneuvering and 50, is your penalty to actions in low or zero G.

Resist Interrogation
Attribute: Resolve

Description: Your ability to withstand torture and interrogation techniques.